Sat Feb 20, 2021 11:38 am #1827755
Boxkite wrote:How do you use the throttles, switches, and keyboard when you can't see them on VR?
VR is so immersive that the keyboard becomes almost redundant. I try to set my view so that my yoke (or stick) and virtual-yoke are aligned. My yoke has throttles, gear and flap levers built-in so I very quickly got familiar with their positions. I have programmed buttons for trim, toe brakes and exterior / interior view toggling.
Within the virtual cockpit I control everything else with the mouse, so it is important to keep the mouse where you can find it. There is a Youtube video of someone taking an A320 from cold and dark to the cruise, including programming the FMS via CDU (fuel, W&B, flight plan etc) using just the mouse. More and more I use the virtual flap and gear levers but still prefer the physical throttles.
X-Plane is way ahead of MSFS in this regard as it allows use of the VR hand controllers to twiddle knobs etc which is far more natural than the mouse. I am sure Microsft/Asobo will catch up and hopefully surpass X-Plane over the next year or so. Games like Half Life: Alyx are further ahead still and manipulating objects feels far more natural than either sim. They have even managed to give objects weight by using vibration in the controllers. I don't know why it works, but it does.
These are exciting times for VR flight simulation.
The tall guy formerly in a 152